Statue State Game
Statue State is a personal game project that I started with a friend. In the game, players join a match where one of them becomes a living statue, while the others play as relic hunters inside a castle. The hunters’ goal is to collect all the relics without being killed, while the statue must eliminate the hunters before they manage to gather all the objects.

My contribution
In this project, I was responsible for the overall game design and contributed across several areas of development. I worked on adapting 3D assets, sound design, UI design, and map assembly, as well as programming player-related scripts using Unity. This hands-on involvement allowed me to help shape both the gameplay experience and the technical implementation.



Biggest challenges
One of the main challenges was developing the project with only two people, working outside of regular work hours. This required learning and handling many different areas at the same time, from design to development and production. Despite the difficulties, the project became a great learning experience, helping us grow in game development and develop a strong multidisciplinary skill set.


